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OpenGL ES

OpenGL ES


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No. Title Preview Description
11. Depth Depth How can the depth buffer be used to place objects behind one another?

Keywords :
GL_DEPTH_TEST, glDepthFunc, GL_DEPTH_BUFFER_BIT, GL_LEQUAL, glClearDepthf, glIsEnabled, UG_DEPTH
12. Perspective Perspective How can perspective be added to your OpenGL scene to cause objects in the distance to appear smaller? How are standard shapes more easily created?

Keywords :
ugluLookAtf, ugSolidCubef, ugluPerspectivef
13. Solid Shapes Solid Shapes How are 3D shapes created?

Keywords :
None
14. Backface Culling Backface Culling How can you save resources by not displaying hidden surfaces?

Keywords :
GL_CULL_FACE, glFrontFace, GL_CW, GL_CCW, glCullFace
15. Lighting Lighting How can lighting be added to enhance the realism of your scenes?

Keywords :
GL_LIGHTING, GL_LIGHTX, glMaterialfv, glLightfv, glNormal3f, GL_COLOR_MATERIAL, GL_FRONT_AND_BACK, GL_AMBIENT, GL_DIFFUSE
16. Directional Lighting Directional Lighting How are directional lights (spotlights) created?

Keywords :
GL_SPECULAR, GL_SHININESS, GL_SPOT_DIRECTION, GL_SPOT_CUTOFF, GL_SPOT_EXPONENT
17. Texture Mapping Texture Mapping How can bitmap images be used to texture your primitives?

Keywords :
glGenTextures, glBindTexture, GL_TEXTURE_2D, glTexImage2D, GL_RGB, GL_UNSIGNED_BYTE, glTexParameterf, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_LINEAR, glTexCoordPointer, GL_TEXTURE_COORD_ARRAY
18. Texture Functions Texture Functions What are texture filters and how can texture maps be repeated and clamped?

Keywords :
GL_NEAREST, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_REPEAT, GL_CLAMP_TO_EDGE, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_GENERATE_MIPMAP
19. Blending Blending How can blending be used to combine colors and create different effects?

Keywords :
GL_BLEND, glBlendFunc, GL_ZERO, GL_ONE, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA
20. Transparency Transparency How can 3D objects use blending to become transparent?

Keywords :
None
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