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OpenGL ES
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Page :
1 2 3 |
No.
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Title
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Preview
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Description
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01. |
What Is OpenGL ES?
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A description of what OpenGL ES is and how it is used.
Keywords :
None |
02. |
Setting Up Your Environment
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How do you setup a development environment for OpenGL ES?
Keywords :
None |
03. |
OpenGL Window
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This explains how to setup an OpenGL window for your mobile device.
Keywords :
UGCtx, ugInit, UGWindow, ugCreateWindow, ugDisplayFunc, ugMainLoop |
04. |
Keyboard Input
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How can messages from the keyboard be processed?
Keywords :
UG_KEY_*, ugKeyboardFunc |
05. |
Mouse Input
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How can messages from a pointing device be processed?
Keywords :
UG_BUT_*, ugPointerFunc |
06. |
Rendering
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How can the OpenGL window be setup for rendering?
Keywords :
glClearColor, glClear, GL_COLOR_BUFFER_BIT, glFlush, ugSwapBuffers |
07. |
Orthographic Projection
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How can an orthographic view be setup for rendering and how are basic primitives drawn?
Keywords :
glMatrixMode, glLoadIdentity, glOrthof, glVertexPointer, glEnableClientState, GL_VERTEX_ARRAY, glDrawArrays |
08. |
Color And Shading
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How can colors and shading be added to your primitives?
Keywords :
glColorPointer, GL_COLOR_ARRAY, glShadeModel, GL_FLAT, GL_SMOOTH, ugPostRedisplay |
09. |
Window Resizing
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How can your view be changed when a window resize is made?
Keywords :
GL_MODELVIEW, glViewPort |
10. |
Transformations
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What transformations exist to transform your objects.
Keywords :
glTranslatef, glScalef, glRotatef, ugIdleFunc |
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