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OpenGL
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No.
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Title
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Preview
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Description
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01. |
What Is OpenGL?
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A description of what OpenGL is and how it is used.
Keywords :
None |
02. |
Setting Up Your Environment
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How do you set up your environment to use OpenGL?
Keywords :
opengl32.lib glu32.lib glut32.lib gl.h glu.h glut.h |
03. |
OpenGL Window
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How do you setup an OpenGL window to hold the contents of your graphical scenes?
Keywords :
PIXELFORMATDESCRIPTOR, wglMakeCurrent, wglDeleteContext |
04. |
Rendering
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How can the OpenGL window be set up for rendering?
Keywords :
glClearColor, glClear, glFlush |
05. |
Primitives
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How can standard OpenGL primitives be created?
Keywords :
glBegin, glEnd, glVertex, GL_POINTS, GL_LINES, GL_TRIANGLES, GL_QUADS, GL_POLYGON
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06. |
Primitive Attributes
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What are the different ways that primitives can be displayed?
Keywords :
glGet, glPointSize, glLineWidth, GL_POINT_SIZE, GL_LINE_WIDTH, glPolygonMode, GL_POLYGON_MODE, glEnable, glDisable, GL_LINE_STIPPLE, glEdgeFlag |
07. |
Orthographic Projection
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What is orthographic project and how can an orthographic (2D) view be set up?
Keywords :
glMatrixMode, GL_PROJECTION, GL_MODELVIEW, glViewport, glOrtho, gluOrtho2D, glLoadIdentity |
08. |
Color And Shading
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How can color and shading be added to your scenes?
Keywords :
glShadeModel, GL_FLAT, GL_SMOOTH, glColor |
09. |
Window Resizing
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How can the view and objects be resized along with the OpenGL window?
Keywords :
None |
10. |
Transformations
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What transformations exist to transform your objects? How can your primitives be moved, rotated and enlarged / reduced?
Keywords :
glPushMatrix, glPopMatrix, glTranslate, glRotate, glScale |
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